Jessica Ebner

ABOUT

DESIGNER | 2D ARTIST | ART DIRECTOR

With over 15 years in the game industry, I’ve specialized in leading art direction from concept to launch, building and guiding creative teams, and shaping visual styles that define engaging mobile experiences. Alongside this, I’ve developed strong skills in layout, typography, and marketing art—designing visuals for campaigns, social media, and live game updates. Now, I’m excited to branch further into graphic design, applying my creative leadership and visual storytelling expertise to new mediums beyond games.




DESIGNER | 2D ARTIST | ART DIRECTOR


CORE SKILLS

Art Direction •  Team Leadership • Graphic Design Pipelines • Branding Design • Logo Design • UI/UX Art • General Graphic Design • Agile Workflow • Social Media Content


EXPERIENCE

Kazoo Games — Art Director / Artist

2020–2025


  • - Defined and directed the visual identity of 8 Ball Champions, establishing cohesive branding and style guidelines.
  • - Designed UI layouts, shop icons, and in-game graphics with a focus on readability and user engagement.
  • - Produced marketing-ready 2D assets and collaborated cross-functionally to align visuals with product goals.
  • - Designed the Kazoo company website and branding design.

Camp Kettlewood — Brand & Graphic Designer

Freelance | 2018–2025 (current)


  • - Created a full brand identity system, including logo design, typography, and color palette, to establish a cohesive visual presence.
  • - Designed marketing assets for social media and digital campaigns, tailored to attract young couples and families seeking unique glamping experiences.
  • - Developed supporting visuals such as campground maps and promotional materials, balancing a nostalgic vintage aesthetic with modern readability.

Jam City

Art Director (2018–2020)

  • - Directed visual identity for Wild Things: Animal Adventure, creating style guides and overseeing UI, in-game assets, and marketing design.
  • - Managed and mentored a cross-disciplinary art team and coordinated outsourced design work.


Lead Artist (2017–2018)

  • - Led design for Safari Smash and supported Wild Things, setting visual standards for characters, environments, and game assets.

Senior Artist (2015–2017)

  • - Designed in-game and marketing assets for Genies & Gems, Safari Smash, and Book of Life, including splash screens, social media graphics, and promotional art.

Age of Learning — Artist

2014–2015

  • - Illustrated educational mobile games and interactive books while working closely with the art director. – Animated UI/game elemenst for improved engagement.

Nickelodeon Games

Lead Concept Artist — Monkey Quest (Web)

2013–2014

  • - Produced concept art for environments, characters, and wearables.
  • - Delivered marketing illustrations for email, web, and video.

Point Artist — Scribble Hero (Mobile)

2012

  • - Defined the game’s visual style. Designed/animated characters, levels, and cinematics.

Associate Art Director — Petpet Park & Neopets (Web)

2009–2012

  • - Directed world-building, themes, and monthly content.
  • - Led art team across design, animation, and marketing deliverables.
  • - Collaborated with engineering and production to streamline pipelines.

Aquavid Productions — Artist

2005–2007

  • - Created motion graphics, 3D models, web design, and video editing for multimedia projects.

EDUCATION

BFA, Animation

Minneapolis College of Art and Design — Aug 2000 /  May 2004

3D Modeling

GNOMON School of Visual Effects, Los Angeles — Aug 2009