Jess Ebner

About

Graphic Designer | 2D Artist | Art Director


I’m an artist, designer ,and art director with over 15 years of experience working across many different creative fields. On the design side, I focus on branding, packaging, web, and product. I’ve worked both freelance and in-house, helping take ideas from concept all the way through production.

I started in games, but my focus has shifted into graphic design, and illustration. I work a lot with layout, typography, and marketing design across campaigns, social, and digital.

I’ve led teams and also stay hands-on in the work. I collaborate closely with marketing and product teams to make sure everything stays clear and consistent. I’m comfortable building brands from the ground up or working within existing ones.




Graphic Designer | Illustrator | Art Director


CORE SKILLS

Graphic DesignBrand Design•Web Design•Logo Design•UI/UX Art•Graphic Design• Illustration•Social Media Content•FigmaArt Direction•Team Leadership


EXPERIENCE

Kazoo Games — Art Director / Artist

2020–2025


  • - Defined and directed the visual identity of 8 Ball Champions, establishing branding and style guidelines.
  • - Designed UI layouts, shop icons, and in-game graphics with a focus on readability and user engagement.
  • - Produced marketing-ready 2D assets and collaborated cross-functionally to align visuals with product goals.
  • - Designed the Kazoo company website, logo, and brand design.

Camp Kettlewood — Branding & Graphic Designer

as needed – 2018–2025 (current)


  • - Created a full brand identity system, including logo design, typography, and color palette, to establish a cohesive visual presence.
  • - Designed marketing assets for social media and digital campaigns, tailored to attract young couples and families seeking unique glamping experiences.
  • - Developed supporting visuals such as campground maps and promotional materials, balancing a nostalgic vintage aesthetic with modern readability.

Jam City

Art Director (2018–2020)

  • - Directed visual identity for Wild Things: Animal Adventure, creating style guides and overseeing UI, in-game assets, and marketing design.
  • - Managed and mentored a cross-disciplinary art team and coordinated outsourced design work.


Lead Artist (2017–2018)

  • - Led design for Safari Smash and supported Wild Things, setting visual standards for characters, environments, and game assets.

Senior Artist (2015–2017)

  • - Designed in-game and marketing assets for Genies & Gems, Safari Smash, and Book of Life, including splash screens, social media graphics, and promotional art.

Age of Learning — Artist

2014–2015

  • - Illustrated educational mobile games and interactive books while working closely with the art director. – Animated UI/game elemenst for improved engagement.

Nickelodeon Games

Lead Concept Artist — Monkey Quest (Web)

2013–2014

  • - Produced concept art for environments, characters, and wearables.
  • - Delivered marketing illustrations for email, web, and video.

Point Artist — Scribble Hero (Mobile)

2012

  • - Defined the game’s visual style. Designed/animated characters, levels, and cinematics.

Associate Art Director / Lead Artist / Senior Artist — Neopets & Petpet Park (Web)

2009–2012

  • - Directed world-building, themes, and monthly content.
  • - Led art team across design, animation, and marketing deliverables.
  • - Collaborated with engineering and production to streamline pipelines.

Aquavid Productions — Artist

2005–2007

  • - Created motion graphics, 3D models, web design, and video editing for multimedia projects.

EDUCATION

BFA, Animation & Graphic Design

Minneapolis College of Art and Design — Aug 2000 /  May 2004


GNOMON School of Visual Effects, Los Angeles — Aug 2009